![]() Once the cloud render has started a new image icon will show up in the RENDERING GALLERY. When you have the image settings set up the way you want – click on the START RENDERING button at the bottom of the window to send the information to the cloud renderer. You can also hit the PRESETS tab at the top of the window to select from a list of preset image settings that are categorized by the type of output you are creating the image for – web, mobile, print, or video. You can leave the defaults as they are or you can change the settings as you see fit. The workflow for creating a cloud render is designed so that the default image size is based on your screen size. NOTE: If this is the first time using the cloud render or you haven’t saved a version before, you may be prompted to save the file before starting the cloud render. The cloud render automatically saves a version of the model and camera position and then shows a dialog box like the one below: Once you have set up your model the way you want with the materials, environment and camera settings, click on the Cloud Render icon to start a cloud render. At the bottom of the Rendering workspace a new Rendering Gallery “carousel” window has also been added. ![]() In the Rendering workspace you will see a new icon under Render > Cloud Rendering. In the March 2015 release of Fusion 360, a new workflow was introduced giving you the ability to render your Fusion 360 models directly to Autodesk’s cloud based rendering service. If you read my previous post on materials and editingor Garin’s Rendering 101 post or if you have been using Fusion 360 for a while, you probably know that Fusion 360 has always provided a way for models to be rendered in the cloud – but the workflow to get a cloud render done was a bit convoluted.
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